Archive for the ‘Uncategorized’ Category

Ukrainian localization

21 July 2008

Our game now have Ukrainian localization. Thanks to Vadim Nehay.

This localization will be included to the final release 0.8.xxxx. Now it can be found in SVN.

By the way, we are wanna appeal to those who have translate our game to their languages. There are a lot of new phrases that need to be translated. We would appreciate if you renew your localization.

Comments: 1 Comment

Our Moronic Soundtrack

9 June 2008

You could listen it online or download all files here.

What's your favourite tune?

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By the way, we’re assembling stand-alone server for the internet game. Stay tuned. There’s a chance releasing battle tanks within week.

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Some news on upcoming release

4 May 2008

Uranium mines affected us: there was no release for four months. But we struggle as real heroes and patriots. We’re preparing another «most featured» release powered by arm uranium.

We added the team modes to our neat arcade, even Capture The Flag! These modes are playable on each deathmatch map. 95% of code have been finished, just a few more testing is remaining. And as always there is a brand new map!

Linux geeks could grab code from svn right now (beware of bugs!).

Comments: 11 Comments

Finally we have dropped OpenAL support. R.I.P.

24 March 2008

I wrote a complete 3d-sound library recently. It’s as abstract as possible, so you can freely use it in your projects (LGPL license). Still very experimental and subject to change, but already usable. Or maybe wait for release. Anyway feel free to contact me.

Next targets are playing via internet and MacOS X port. Thank you for your attention.

Comments: 8 Comments

Today is a good day to die start Mac OS X port :)

1 February 2008

Hope next release will gladden Mac users too :)

Comments: 5 Comments

Good news for microsoft® windows™ users

30 January 2008

Next release for Windows will use DirectX instead of OpenGL. It will enable hardware acceleration for users w/o vendor drivers or with exotic video cards. Anyway it’s 2–3 times faster than glSDL implementation. Maybe I’ll write my own OpenGL proxy-renderer for SDL sometime, who knows? 

Among various improvements and fixes, this release contains new, incremental network protocol using 2–3 times less data than older one. 

Also I wrote prototype of the free 3d-sound library (HRIR, HRTF and other cryptic stuff), I hope I’d finish it in 2–3 month.

Comments: 9 Comments

The editor goes public

14 January 2008

Battle Tanks editor is available in SVN. Read README-editor.txt !

Comments: 2 Comments

Xmas mode

25 December 2007

Annoying xmas-mode could be switched off by --no-xmas command line parameter. Or by waiting for 7th of January :)

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Something about upcoming 0.7

7 December 2007

We’ve done another big step towards the next release: rebalanced all stuff, reduced bullet ranges, implemented dozen new cool objects and modes (including submarine with ballistic nuke missiles), added LUA scripting which can affect almost all stuff on maps. 

But now we’ve hardly needed bright ideas for new maps demonstrating power of the new engine:) Feel free to drop a line or two in comments.

Comments: 4 Comments

Italian translation

22 August 2007

Francesco Bolzoni added Italian translation to the game. It will be available in the next releases. We are really appreciate your help! Thank you :)

Comments: 1 Comment