Archive for the ‘Uncategorized’ Category

Critical update for multiplayer - upgrade everyone!

3 September 2008

Recently we’ve discovered terrible bug in multiplayer code preventing users from connecting to the server. :(

We’ve re-uploaded 0.8.7686, and uploaded two micro patches. Update1+2 for is the vanilla 0.8.7656 and update2 for the updated to 0.8.7667 installations. Sorry for inconvenience.

Comments: 6 Comments

News from the battlefield

5 August 2008

Just a few minutes ago I finished MacOSX port of Battle Tanks. Proofpic:

Comments: 5 Comments

And now for something completely different!

1 August 2008

We got Solar Eclipse right now here in Russia, Novosibirsk.
photo by lj user otmenych

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Ukrainian localization

21 July 2008

Our game now have Ukrainian localization. Thanks to Vadim Nehay.

This localization will be included to the final release 0.8.xxxx. Now it can be found in SVN.

By the way, we are wanna appeal to those who have translate our game to their languages. There are a lot of new phrases that need to be translated. We would appreciate if you renew your localization.

Comments: 1 Comment

Our Moronic Soundtrack

9 June 2008

You could listen it online or download all files here.

What's your favourite tune?

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By the way, we’re assembling stand-alone server for the internet game. Stay tuned. There’s a chance releasing battle tanks within week.

Comments: 1 Comment

Some news on upcoming release

4 May 2008

Uranium mines affected us: there was no release for four months. But we struggle as real heroes and patriots. We’re preparing another «most featured» release powered by arm uranium.

We added the team modes to our neat arcade, even Capture The Flag! These modes are playable on each deathmatch map. 95% of code have been finished, just a few more testing is remaining. And as always there is a brand new map!

Linux geeks could grab code from svn right now (beware of bugs!).

Comments: 12 Comments

Finally we have dropped OpenAL support. R.I.P.

24 March 2008

I wrote a complete 3d-sound library recently. It’s as abstract as possible, so you can freely use it in your projects (LGPL license). Still very experimental and subject to change, but already usable. Or maybe wait for release. Anyway feel free to contact me.

Next targets are playing via internet and MacOS X port. Thank you for your attention.

Comments: 9 Comments

Today is a good day to die start Mac OS X port :)

1 February 2008

Hope next release will gladden Mac users too :)

Comments: 5 Comments

Good news for microsoft® windows™ users

30 January 2008

Next release for Windows will use DirectX instead of OpenGL. It will enable hardware acceleration for users w/o vendor drivers or with exotic video cards. Anyway it’s 2–3 times faster than glSDL implementation. Maybe I’ll write my own OpenGL proxy-renderer for SDL sometime, who knows? 

Among various improvements and fixes, this release contains new, incremental network protocol using 2–3 times less data than older one. 

Also I wrote prototype of the free 3d-sound library (HRIR, HRTF and other cryptic stuff), I hope I’d finish it in 2–3 month.

Comments: 13 Comments

The editor goes public

14 January 2008

Battle Tanks editor is available in SVN. Read README-editor.txt !

Comments: 2 Comments