Weapon list

1. Ammo

Gun is the main weapon of tank and Shilka. Guns don’t require ammunition, but their piercing ability is much lower that one for rockets.

“Eternal fire” type tank shell
Cannon

Type shell that is shipped with tank and Shilka. The gun on Shilka is faster that one on tank, but each hit does less damage.
Guns have infinite ammunition.
Pimary weapon

Shell with laughset focal point
Ricochet

The main feature of the shell with laughset focal point (also called shell with uncertain orientation) is bouncing from obstacles. This shell is good for urban battles, also it will help when shooting an enemy that has covered behind something solid or impenetrable. The disadvantage of this model is that you never know where it will bounce.
Pimary weapon

Explosive shell
Dispersion

The explosive shell is also known as Matreshka shell. Inside the jacket of this shell, several small shells are nested. A small time after the shot, the matreshka opens, and nested shells spread in different directions. Each hit causes relatively small damage, but large area is covered. This model is intended for use against enemy crowds. It is ineffective in close face to face duels.
Pimary weapon

Dirt gun
Dirt

Dirt gun is invented by crazy agronomists. By the aid of concentration of energy in near-surface layers, nano-wave fluctuations cause temporary inversion of field. Lower layers are found on the top, thus introducing a short-time effect of plowing the surface (this is broadly used during the sowing campaign). In battle, the dirt gun can be used for making dirt spots of reduced passability. Enemy troops and vehicles suffer loss of control and speed in these plowed areas.
Pimary weapon Secondary weapon

2. Rockets

Rockets are large, so number of rockets that a vehicle carries is limited. Rockets are main weapon of rocket launcher.

Homing missile
Guided missile

Homing missile is a type weapon and is shipped with rocket launchers. It can also be used on tanks as a secondary weapon. After the launch, the rocket finds a target and guides its flight by its own. Unlike the heat-aimed rockets, this model detects delta waves emitted by human brains, and thus can be used against troops and manned vehicles. Unfortunately, this method of detection ignores androids and intellectually challenged individuals.
Another disadvantage is that rocket doesn’t avoid obstacles (avoiding function is announced in the next stable release of rocket drivers binary).
Pimary weapon Secondary weapon

Uncontrolled rocket
Dumb missile

This is a Dumb-fire modification of the type rocket that can be equipped as a secondary weapon. At the expense of electronics, explosive charge and velocity are increased. Due to its high velocity and high damage caused, this rocket is very good for making fire barriers, destroying enemy weapon emplacements, and in face to face battles.
Pimary weapon Secondary weapon

Boomerang rocket
Boomerang

Boomerang rocket is an accidental modification of the homing missile that has been found after beta drivers were installed from a damaged CD on some test rocket. On ground tests, that rocket introduced a non-typical behaviour: it didn’t select a target after the launch, but just circled around the launcher, following an elliptical trajectory. Nobody can explain still why the rocket does that; however boomerang rockets have been approved and are produced on the line now. They can be used for defense; also boomerang rockets are effective in close battle.
Pimary weapon Secondary weapon

Gas rocket
Smoke missile

Gas rocket is stuffed with toxic and radioactive wastes of fragrance industry. They are prohibited by Geneva Protocol because of their incredibly disgusting and beautiful smell. A humanoid that has inhaled the gas suffers convulsions, sialorrhea, retching, diarrhea, and dies with happy smile on face.
The gas rockets are perfect for eliminating troops. In multiplayer, they scan be used for making smoke screens.
Secondary weapon

Stop-rocket
Stop-missile

This homing missile is filled with artificial viruses-malicious nanorobots. When a rocket hits target, viruses clod between tracks of tank caterpillars, raise pressure of braking fluid in hydraulic systems, and cause temporary paralysis of lower extremities of humanoids. However, these viruses don’t affect functioning of weapons systems and other organs of humanoids; side effects or contra-indication are unknown. Stop-rocket does not inflict damage, but it’s a great secondary weapon that is very effective if combined with explosive or bouncing tank shells, homing missiles and machine guns.
Secondary weapon

Nuclear missile “Pure Thermonuke”
Nuke missile

This 15 kilotons nuke is the most destructive weapon in the game. It destroys everything in range of explosion, and using or thermonuclear reaction guarantees that radiation pollution will be negligibly small. So the ground can be used just after the enemy is vaporized by the heat of nuclear blast.
Secondary weapon

3. Preserved landing force

Five fully equipped troops are frozen and GZIPped into standard rectangular bricks. Before refrigeration, each trooper is prepared using special hormons and steroids, and can be used in action after quick microwave-aided defreezing. Shipped in two versions with machine guns and handheld rocket launchers.

Machine gun trooper
Machinegunners

The trooper takes a position and fires the enemy objects (including missiles). 16 directions of fire are available.
Shilka lands MG troopers for support. Thanks to their high fire rate and mobility, MG troopers can defend a vehicle against enemy missiles.
Secondary weapon

Rocket trooper
Throwers

The trooper takes a position and fires the enemy objects (NOT including missiles). 8 directions of fire are available. Shilka lands rocket troopers for support. Due to their fire power, rocket troopers are good for attacking the enemy.
Secondary weapon

4. Other weapons

Other weapons include mines and MG turrets.

Mine
Mine

Mines are effective equally against troops and vehicles. They have winning appearance, and are easy to install and use.
Using of mines allows unique and great tactical opportunities, both in single missions and deathmatch. Routes, respawn points, hidings of weapons–everything can be mined. Remember that the mine is invisible if covered with dirt or smoke!
Secondary weapon

MG turret
Machinegunner

MG turret is a primitive robot that shoots everything that is moving. Some turrets are shipped with “ally-enemy” recognition system. In stationary version, MG turrets can be used for automated security systems. Mobile versions can be mounted on rocket launchers. 16 directions of fire are available.
Primary weapon

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