I wrote a complete 3d-sound library recently. It’s as abstract as possible, so you can freely use it in your projects (LGPL license). Still very experimental and subject to change, but already usable. Or maybe wait for release. Anyway feel free to contact me.
Next targets are playing via internet and MacOS X port. Thank you for your attention.
@ 25 March 2008 at 25th of March 2008 12:37 PM
Ожидаем =)
@ 25 March 2008 at 25th of March 2008 01:36 PM
What\’s wrong with OpenAL? The API is not bad, and it\’s the only thing that hardware producers will support on free systems to have hardware acceleration.
@ 26 March 2008 at 26th of March 2008 02:30 PM
i tell you what’s wrong - it just DO NOT work :)
After you blacklist nvidia AL driver. After you move all your code to one thread and generate all (OMFG 8!!! or 16!!) sources at once. After you write your own source manager to remove far sources and restart closer ones. After you deal with several sources attached with single object.
Then, a bit of black magic and it really works! :)
Add here multiply bugs, glitches, incompatibilities with BE platforms and the latest mmx crashes (hopefully fixed with the help of the debian games team :)
@ 7 April 2008 at 7th of April 2008 07:12 AM
This is an awesome game! I’m quite surprise it ain’t as popular as Soldat! I really hope ya’ll keep this game going, I sure hate to see such a wonderful game die like many other free multi-player games.
@ 7 April 2008 at 7th of April 2008 08:29 AM
Don’t Panic
We’re not dying, we’re preparing the next major release. Check out SVN activity to be sure :)
(more than 1000 revisions+ from the latest 5800)
@ 7 April 2008 at 7th of April 2008 08:52 AM
So any online support? A game like this deserves online support. I can see my self playing this game as much as Soldat if online support is considered.
@ 4 May 2008 at 4th of May 2008 09:51 PM
this(internet playability) is primary direction after CTF and other stuff.
@ 30 June 2008 at 30th of June 2008 12:54 AM
I was going to ask is a Mac port was underway. I would volunteer to help, but I have very little time. I might be able to test on PPC mac hardware, and help debug.